Program Sertifikasi Profesi BNSP Skema Animator Madya

Program resmi Sertifikasi Profesi BNSP – Skema Animator Madya memvalidasi kompetensi Anda dalam pipeline animasi end-to-end: pra-produksi → produksi (2D/3D) → pascaproduksi. Kurikulum disusun agar portofolio Anda (shot animasi, playblast, final render, dan breakdown proses) selaras kebutuhan asesmen BNSP.


Pendahuluan

Peran Animator Madya krusial untuk menerjemahkan brief kreatif dan storyboard menjadi gerak yang meyakinkan, konsisten, dan layak tayang. Selain menguasai 12 prinsip animasi, peserta dilatih pada rigging dasar–menengah, body mechanics & acting, timing & spacing, lighting–rendering, compositing, serta QA. Hasilnya: Anda tidak hanya siap uji kompetensi nasional, tetapi juga siap produksi sesuai standar studio.


Unit Kompetensi (Cakupan Materi)

  1. Pra-Produksi Kreatif – memahami brief, riset referensi, moodboard & styleframe.

  2. Storyboarding & Animaticbeat sheet, camera blocking, ritme & timing.

  3. Prinsip 12 Animasi – squash & stretch, anticipation, arcs, overlap, exaggeration, dsb.

  4. Layout & Sinematografi – komposisi, staging, lens choice, rule of thirds.

  5. Rigging 2D/3D – kontrol, constraint, deformer, weight paint.

  6. Body Mechanics & Actingpose, silhouette, emotion beats.

  7. Timing & Spacinggraph editor, easing, favor, holds, arcs.

  8. FX Sederhana – secondary motion (kain/rambut), follow through.

  9. Lighting & Shading (Lookdev) – tiga titik cahaya, PBR, material setup.

  10. Rendering & Optimasi – sampling, denoise, AOV, cache.

  11. Compositing & Finishingcolor correction, grain, judul, audio sync.

  12. QC & Deliveryshot review, notes & revision, standar delivery.

  13. Etika Profesional & Pipeline – manajemen aset, penamaan, versioning.


Contoh Studi Kasus (dengan coding – opsional)

Tugas: Buat bouncing ball 2 detik dengan squash & stretch, ease in–out, dan overshoot ringan untuk opening ident.

Sketsa Solusi (Blender Python API):

import bpy

# Objek bola
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.25, location=(0, 0, 1.5))
ball = bpy.context.object
ball.name = “Ball”

# Timeline 48 frame (24 fps x 2 detik)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 48

# Posisi Z: jatuh -> pantul -> settle
key = [(1, 1.5), (16, 0.1), (28, 0.8), (40, 0.5)]
for f, z in key:
ball.location.z = z
ball.keyframe_insert(“location”, frame=f)

# Squash & stretch via scale di momen tumbukan & puncak
# Tumbukan: squash (X/Y > 1, Z < 1)
for f in [16]:
ball.scale = (1.2, 1.2, 0.7)
ball.keyframe_insert(“scale”, frame=f)

# Puncak: stretch (Z > 1)
for f in [1, 28]:
ball.scale = (0.9, 0.9, 1.2)
ball.keyframe_insert(“scale”, frame=f)

# Interpolasi halus
for fc in ball.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.interpolation = ‘BEZIER’
kp.handle_left_type = ‘AUTO_CLAMPED’
kp.handle_right_type = ‘AUTO_CLAMPED’

Artefak asesmen: playblast (blocking→splining), final render, grafik kurva (timing/spacing), serta self-review pemakaian 12 prinsip.


Silabus (2 Hari Pelatihan + 1 Hari Uji Kompetensi)

Hari Sesi Materi Utama Output Praktik
1 Pagi Pra-produksi, storyboard & animatic Beat sheet & animatic 10–15 detik
1 Siang 12 Prinsip, body mechanics & acting Blocking pose kunci adegan
1 Sore Rigging dasar & camera/layout Camera blocking + playblast awal
2 Pagi Timing & spacing, graph editor Splining, easing, overshoot
2 Siang Lighting–rendering & compositing Lookdev + final render (dengan audio)
2 Sore QC & packaging deliverables Paket final: file proyek, video, breakdown
3 Pagi Uji tertulis (format BNSP) Teori pipeline/prinsip animasi
3 Siang Uji praktik & wawancara Presentasi shot + walkthrough proses

Rincian Unit Kompetensi & Uraian Tugas

  • Analisis Brief & Riset Visual: merumuskan tujuan, audiens, gaya; menyiapkan moodboard/styleframe.

  • Storyboard/Animatic: menentukan beats, staging, pergerakan kamera, dan tempo adegan.

  • Penerapan 12 Prinsip Animasi: dari key pose hingga polish (overlap, arcs, timing).

  • Rigging & Kontrol: memilih/menyesuaikan rig; weight paint, constraint, dan deformer.

  • Body Mechanics & Acting: line of action, silhouette, emotion cue untuk performa karakter.

  • Timing & Spacing: mengelola graph editor, favor timing, holds, dan easing.

  • FX Sederhana: secondary motion (kain/rambut), follow through, dan settle.

  • Lighting/Rendering: set lampu, sampling efisien, AOV, denoise, serta manajemen render.

  • Compositing & Finishing: color pipeline, teks/judul, SFX, sinkronisasi audio.

  • QC & Delivery: shot review, revisi, standar penamaan, export spec, paket delivery.


Kesimpulan

Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya secara offline dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Info lengkap & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/

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