Animator Madya – Sertifikasi Profesi Resmi BNSP

Ringkasan Program & Biaya
Format: offline · Durasi: 2 hari pelatihan + 1 hari uji kompetensi · Biaya: Rp6.800.000/orang (sudah termasuk hotel/penginapan & makan; minimal 8 peserta) · Keluaran: portofolio shot siap uji (playblast → final render) dan sertifikat BNSP bagi peserta yang dinyatakan kompeten.


Pendahuluan

Profesi Animator Madya menuntut kemampuan menerjemahkan brief menjadi karya bergerak yang efektif, konsisten, dan sesuai standar pipeline studio. Program Sertifikasi Profesi Resmi BNSP ini memadukan latihan intensif—meliputi 12 Prinsip Animasi, body mechanics & acting, rigging dasar–menengah, timing–spacing, lighting–rendering, compositing, QC & packaging—dengan asesmen berbasis standar BNSP agar peserta siap produksi sekaligus siap uji.


Unit Kompetensi (Cakupan Materi)

  1. Analisis Brief & Riset Visual – tujuan, audiens, gaya, moodboard.

  2. Storyboard & Animatic – staging, camera blocking, ritme, beats.

  3. Prinsip 12 Animasi – squash–stretch, anticipation, arcs, overlap, exaggeration.

  4. Layout & Sinematografi – komposisi, lens choice, depth of field.

  5. Rigging 2D/3D – kontrol, constraint, deformer, weight paint.

  6. Body Mechanics & Actingpose readability, silhouette, emotion beats.

  7. Timing & Spacinggraph editor, easing, favors, holds, arcs.

  8. Secondary Motion & FX – follow through, kain/rambut sederhana.

  9. Lookdev, Lighting & Shading – setup lampu, material PBR, AOV.

  10. Rendering & Optimasi – sampling, denoise, cache, manajemen render.

  11. Compositing & Finishing – color correction, titles, audio sync.

  12. QC & Packagingreview, revisi, penamaan aset, spesifikasi delivery.

  13. Etika & Pipeline – kolaborasi, versioning, shot tracking.


Contoh Studi Kasus (dengan kode – opsional)

Brief: Buat logo reveal 5 detik untuk bumper iklan. Terapkan anticipation, overshoot, dan settle yang halus.

Solusi ringkas – Blender Python API:

import bpy

# Pastikan ada objek mesh bernama "Logo" di scene
logo = bpy.data.objects.get("Logo")
bpy.context.scene.frame_start, bpy.context.scene.frame_end = 1, 120 # ~5 detik @24fps

# Key poses: Anticipation -> Overshoot -> Settle
keyframes = [
(1, (0.0, 0.0, 0.0)), # scale in (dari nol)
(18, (0.9, 0.9, 0.9)), # anticipation
(26, (1.15, 1.15, 1.15)), # overshoot
(40, (1.0, 1.0, 1.0)) # settle
]
for f, s in keyframes:
logo.scale = s
logo.keyframe_insert("scale", frame=f)

# Haluskan kurva agar bebas jitter
for fc in logo.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.interpolation = 'BEZIER'
kp.handle_left_type = kp.handle_right_type = 'AUTO_CLAMPED'

Artefak asesmen: playblast tahapan (blocking→splining), final render, tangkapan graph editor (timing/spacing), serta catatan self-review penerapan prinsip.


Silabus (2 Hari Pelatihan + 1 Hari Uji Kompetensi)

Hari Sesi Materi Utama Output Praktik
1 Pagi Analisis brief, riset visual, storyboard & animatic Beat sheet + animatic 10–15 detik
1 Siang 12 prinsip animasi, body mechanics & acting Blocking pose kunci adegan
1 Sore Rigging dasar, layout & camera blocking Playblast awal + shot plan
2 Pagi Timing & spacing, graph editor, polish Splining, easing, overshoot, holds
2 Siang Lookdev, lighting & shading Setup lampu & material PBR
2 Sore Rendering, compositing, QC & packaging Final render + paket delivery
3 Pagi Uji teori (BNSP) Prinsip, pipeline, keselamatan kerja
3 Siang Uji praktik & wawancara Presentasi shot & walkthrough proses

Rincian Unit Kompetensi & Uraian Tugas

  • Analisis Brief & Riset: memetakan tujuan visual, gaya, audiens, referensi.

  • Storyboard/Animatic: staging, ritme, timing chart, pergerakan kamera.

  • Penerapan 12 Prinsip: dari key pose → in-between → polish (arcs/overlap/timing).

  • Rigging & Kontrol: memilih/menyesuaikan rig, weight paint, constraint fungsional.

  • Body Mechanics & Acting: line of action, silhouette, kejelasan emosi.

  • Timing/Spacing: manajemen graph editor, favor timing, holds, retime.

  • FX, Lighting & Rendering: efek sekunder, AOV, denoise, optimasi render.

  • Compositing & Finishing: koreksi warna, teks/SFX, sinkron audio.

  • QC & Delivery: review, catatan revisi, penamaan file, spesifikasi ekspor.


Kesimpulan

Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya (offline) dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Info lengkap & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/

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