Sertifikasi Profesi Nasional BNSP Skema Animator Madya

Format: offline · Durasi: 2 hari pelatihan + 1 hari uji kompetensi · Biaya: Rp6.800.000 per orang (sudah termasuk hotel/penginapan & makan; minimal 8 peserta) · Output: portofolio siap uji (playblast, final render, breakdown proses) dan sertifikat BNSP bagi yang dinyatakan kompeten.


Pendahuluan

Profesi Animator Madya menuntut penguasaan prinsip animasi, pemahaman brief, serta kemampuan menyelesaikan shot yang konsisten dengan standar produksi. Program sertifikasi profesi nasional ini menggabungkan praktik studio—12 prinsip animasi, body mechanics & acting, rigging dasar–menengah, timing–spacing, lighting–rendering, compositing, QC & packaging—dengan asesmen berbasis standar BNSP. Tujuannya: peserta siap produksi sekaligus siap uji.


Unit Kompetensi (Cakupan Materi)

  1. Analisis Brief & Riset Visual – tujuan, audiens, gaya, moodboard.

  2. Storyboard & Animatic – staging, camera blocking, ritme & beats.

  3. Prinsip 12 Animasi – squash–stretch, anticipation, arcs, overlap, exaggeration.

  4. Layout & Sinematografi – komposisi, lens choice, depth of field.

  5. Rigging 2D/3D – kontrol, constraint, deformer, weight paint.

  6. Body Mechanics & Actingpose readability, silhouette, emotion beats.

  7. Timing & Spacinggraph editor, easing, favors, holds, arcs.

  8. Secondary Motion & FX – follow through, kain/rambut sederhana.

  9. Lookdev, Lighting & Shading – setup lampu, material PBR, AOV.

  10. Rendering & Optimasi – sampling, denoise, cache, manajemen render.

  11. Compositing & Finishing – color correction, titles, audio sync.

  12. QC & Packagingreview, revisi, penamaan aset, spesifikasi delivery.

  13. Etika & Pipeline – kolaborasi, versioning, shot tracking.


Contoh Studi Kasus (opsional, dengan kode)

Tantangan: Logo reveal 5 detik untuk bumper iklan, menerapkan anticipation, squash–stretch ringan, dan overshoot.

Sketsa solusi – Blender Python API (ringkas):

import bpy

# Pastikan objek mesh bernama "Logo" sudah ada di scene
logo = bpy.data.objects.get("Logo")
scene = bpy.context.scene
scene.frame_start, scene.frame_end = 1, 120 # ~5 detik @ 24 fps

# Anticipation -> Overshoot -> Settle
keys = [
(1, (0.0, 0.0, 0.0)), # dari nol (scale in)
(18, (0.9, 0.9, 0.9)), # anticipation
(26, (1.15,1.15,1.15)), # overshoot
(40, (1.0, 1.0, 1.0)) # settle
]
for f, s in keys:
logo.scale = s
logo.keyframe_insert("scale", frame=f)

# Haluskan kurva agar tidak jitter
for fc in logo.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.interpolation = 'BEZIER'
kp.handle_left_type = kp.handle_right_type = 'AUTO_CLAMPED'

Artefak asesmen: playblast tahapan (blocking→splining), final render, tangkapan graph editor (timing/spacing), dan catatan self-review penerapan prinsip.


Silabus (2 Hari Pelatihan + 1 Hari Uji Kompetensi)

Hari Sesi Materi Utama Output Praktik
1 Pagi Brief, riset, storyboard & animatic Beat sheet + animatic 10–15 detik
1 Siang 12 prinsip, body mechanics & acting Blocking pose kunci adegan
1 Sore Rigging dasar & camera/layout Camera blocking + playblast awal
2 Pagi Timing & spacing, graph editor Splining, easing, overshoot, holds
2 Siang Lookdev, lighting & shading Setup lampu & material PBR
2 Sore Rendering, compositing, QC & packaging Final render + paket delivery
3 Pagi Uji tertulis (BNSP) Teori pipeline & prinsip animasi
3 Siang Uji praktik & wawancara Presentasi shot & walkthrough proses

Rincian Unit Kompetensi & Uraian Tugas

  • Analisis Brief & Riset: memetakan tujuan visual, gaya, audiens, referensi.

  • Storyboard/Animatic: staging, ritme, timing chart, pergerakan kamera.

  • Penerapan 12 Prinsip: dari key pose → in-between → polish (arcs/overlap/timing).

  • Rigging & Kontrol: memilih/menyesuaikan rig, weight paint, constraint fungsional.

  • Body Mechanics & Acting: line of action, silhouette, kejelasan emosi.

  • Timing/Spacing: manajemen graph editor, favor timing, holds, retime.

  • FX, Lighting & Rendering: efek sekunder, AOV, denoise, optimasi render.

  • Compositing & Finishing: koreksi warna, teks/SFX, sinkron audio.

  • QC & Delivery: review, catatan revisi, penamaan file, spesifikasi ekspor.


Kesimpulan

Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya (offline) dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Detail & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/

Leave a Reply

Your email address will not be published. Required fields are marked *